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Features

Everything that makes Parabellum different, and why a fresh character fights as well as a veteran.

Level 80 from the first login

Every class spell, dual spec, max weapon skills, riding and your race's swift mount. Create a character and queue.

  • New characters start at level 80 with all trainer and quest spells of their class, dual specialization and maxed weapon skills.
  • Apprentice and Journeyman riding come with your race's swift ground mount. The whole world map is already explored.
  • Four 20-slot Frostweave bags and your faction's PvP medallion are waiting in your inventory.

Equal footing

Every spec gets the same stat budget. Racial abilities are off. Skill decides the fight, not the grind.

  • Stats come from a fixed template for your specialization, with 1200 resilience for everyone. Weapon damage depends on the weapon type, not the item.
  • Racial abilities are removed and base stats are the same for every race of a class: pick the race you like the look of.
  • Glyphs are disabled and gear never loses durability. Balance is tuned per spec on the server side.

Stat points

50 points per talent spec to shape your build: more burst, more survival, more haste. Respec any time.

  • On top of your spec's template you place 50 stat points yourself, separately for each of your two talent specs.
  • The Parabellum stat sheet sits beside your character panel (or type /stats). Reset and replace your points whenever you are out of combat.

Gear is cosmetic

Items give no stats. Wear what you like and transmogrify every slot from the catalog.

  • Item stats, enchants, gems, set bonuses and procs are ignored. Your look is entirely yours.
  • Open the transmog window (/transmog) to change the appearance of any slot from a catalog of the game's items.
  • New characters start in the Parabellum starter kit. Weapon enchants from runeforging and temporary enchants still work.

Arenas & battlegrounds

1v1, 2v2 and 3v3 arenas, plus random battlegrounds, all queued from the hub.

  • Three arena brackets: 1v1, 2v2 and 3v3. The Parabellum addon labels them in your PvP panel.
  • Random battlegrounds are one battlemaster away. Duel on the side platforms while you wait for your queue.
Prefer open-world war? See the War Front

The Dalaran hub

Home is the Circle of Wills, deep in the sewers under Dalaran. Battlemasters, trainers, portals, duels.

  • Everyone gathers on the middle platform of the Circle of Wills: arena and battleground masters, class trainers, a weapon quartermaster and portals to the War Front camps.
  • The two side platforms are left free for duels. The sewers are a sanctuary: no open-world ganking at home.
And also

The small things

No flying

Flying mounts run on the ground. Everyone fights on the same level.

The Parabellum addon

Stat sheet, transmog, War Front map and HUD. The launcher installs and updates it.

No shop, ever

Free and non-commercial. No store, no donations, nothing to buy.

Ready to fight

Bags, medallion and mount on every login. No errands before your first queue.