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Classes

Ten classes, thirty specs. Every spec starts from the same stat budget, then you shape it with 50 points of your own.

Death Knight

BloodFrostUnholy

Runes, diseases and a grip that drags healers out of hiding. Every death knight starts with runeforging.

Druid

BalanceFeral CombatRestoration

Shapeshift between bear, cat, tree and moonkin. The most slippery healer in the arena.

Hunter

Beast MasteryMarksmanshipSurvival

Traps, kiting and a pet that never stops. Range is your armor.

Mage

ArcaneFireFrost

Control the fight with frost, blink out of trouble, sheep the healer and shatter the rest.

Paladin

HolyProtectionRetribution

Bubbles, hammers and blessings. Hard to kill, harder to ignore.

Priest

DisciplineHolyShadow

Shields that win arenas, or a shadowform that melts them. Mass dispel answers everything.

Rogue

AssassinationCombatSubtlety

Pick the opener, chain the stuns and vanish before anyone can answer.

Shaman

ElementalEnhancementRestoration

Totems that change the fight, lightning that ends it, and Bloodlust or Heroism for the decisive moment.

Warlock

AfflictionDemonologyDestruction

Dots, fears and a demon at your side. Pressure that never lets the healer breathe.

Warrior

ArmsFuryProtection

Charge, Mortal Strike, Bladestorm. If the healer can't keep up, someone falls.