Death Knight
Runes, diseases and a grip that drags healers out of hiding. Every death knight starts with runeforging.
Ten classes, thirty specs. Every spec starts from the same stat budget, then you shape it with 50 points of your own.
Runes, diseases and a grip that drags healers out of hiding. Every death knight starts with runeforging.
Shapeshift between bear, cat, tree and moonkin. The most slippery healer in the arena.
Traps, kiting and a pet that never stops. Range is your armor.
Control the fight with frost, blink out of trouble, sheep the healer and shatter the rest.
Bubbles, hammers and blessings. Hard to kill, harder to ignore.
Shields that win arenas, or a shadowform that melts them. Mass dispel answers everything.
Pick the opener, chain the stuns and vanish before anyone can answer.
Totems that change the fight, lightning that ends it, and Bloodlust or Heroism for the decisive moment.
Dots, fears and a demon at your side. Pressure that never lets the healer breathe.
Charge, Mortal Strike, Bladestorm. If the healer can't keep up, someone falls.